![]() ![]() Dismissal is irreversible.Įach empire can support a limited number of leaders from each class, starting at 3 per class for most empires. Leaders may be dismissed at any time, unless they are the empire ruler. Once recruited, leaders can be freely and instantly assigned to different posts with no cooldown (for example, moving a governor from one planet to another sector). The chance of getting a leader of a particular species is equal to the proportion of that species in the empire's eligible population. ![]() Leaders can only be of species with Full Citizenship rights. Please help with verifying or updating this section. Leader upkeep is modified by the following: Leaders cost a monthly upkeep of 2 Unity per level. The leader pool starts with 3 leaders from each class, and the amount can be increased by various factors such as civics, traditions or ascension perks.Ī leader can be recruited from the pool at the following cost of Unity: New leaders are generally gained by recruiting them from the leader pool, which is replenished every 5 years. The mysteries and paradoxes of the universe beckons the inquiring mind of a brilliant Scientist. 0.1 per day when doing active reconnaissance.0.1 per day when assisting cloaking detection.The charismatic speeches of a persuasive Official will strengthen our diplomatic links. +0.5 Monthly Cohesion if Federation Delegate.If assigned as Galactic Community Delegate:.+10% Military Ships Build Speed if Councilor.The stoic presence of a decisive Commander steels the nerves of our troops and bolsters our fleets. 0.13.5 per ship disengaged on either side.5 per month when governing a planet or sector. ![]()
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