![]() ![]() “Being independent certainly meant that there were fewer stakeholders to discuss the design with, but overall I don't think it affected the design too much,” he clarifies. With Jell圜ar Worlds being entirely self-published - something that hasn’t occurred in the series since the first Jell圜ar game back in 2008, we asked FitzRandolph if this meant that he had greater focus on what Worlds could include, without talking to other involved parties. It's not the same as re-releasing those games in their original form, but it's still a way to preserve some of the hard-to-acquire content in a way that also benefits Jell圜ar Worlds, which I'm excited about.” Being independent of the mouse ![]() “I’m excited that I will be adding in all of the levels from the previous games in the series into Jell圜ar Worlds, along with fairly faithful recreations of the menus from each game as well. There are many design changes that I think make it a true sequel, including rethinking and unifying how abilities work (plus many new abilities), having ‘world’ levels that you drive in to reach each new level, challenges and unlockable collectibles, and of course refined versions of many features that made their debut in previous entries in the series.”įitzRandolph continues. “It's a brand new game, definitely a sequel as opposed to a remake. “I was hesitant to call it Jell圜ar 4 because so much time has passed, I wanted to make sure the game could appeal to new players not familiar with the older games as well, and a ‘4’ in the title might make people think they have to have played the previous games in order to understand/enjoy this new one,” FitzRandolph clarifies. With this in mind, we wondered why this latest game is called ‘Worlds’, and doesn’t have a number attached to it. “So the idea of making the "ultimate" Jell圜ar game, updated with improvements and available on modern platforms was really appealing to me.” Also, the games had become harder and harder to get over time, being taken down from the various stores for various reasons,” FitzRandolph explains. “I've learned a lot since the original Jell圜ar games, both in terms of game design, and game development. “A combination of things,” was the answer. As it’s been over ten years since the last release of a Jell圜ar game, we asked FitzRandolph why he decided to revisit the series after all this time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |